What is a rating?
A single skill number that moves with your results, shown on a 1.0 to 7.0scale — the same shape as NTRP, so if you already know you're a 3.5 you'll recognise where you land. Win and it climbs; lose and it dips.
Underneath it's a chess-style Elo, which is why it moves the way it does: the size of every change depends on who you played, not just whether you won. You'll see those raw points in a few places (the “+16 pts” beside a result, for instance) — that's the same rating, just in the finer-grained units it's calculated in.
Already rated elsewhere? Tell us your NTRP or UTR when you add a player and we'll start you near that level instead of from scratch — so your first matches are competitive rather than blowouts. Otherwise a handful of rated matches is usually enough to settle near your true rating; until then it's marked Provisional.
How does it change?
Your rating moves when the winner reports the scoreof a rated match — the opponent's confirm step is a safety net, and if a dispute is upheld the rating change is reversed. The size of the move depends on the result and on the gap between the two ratings:
- Beat someone higher-rated → bigger jump up.
- Beat someone roughly your rating → small jump up.
- Lose to someone lower-rated → bigger drop.
- Lose close to someone higher → barely any change.
- Winning decisively counts a little more than squeaking through — the score margin feeds in set by set.
- A new or long-dormant rating moves faster, so it finds its level quickly instead of grinding there over ten matches.
Only rated matchesmove ratings — a casual (unrated) match is recorded in your history but never touches your number. Doubles results are scored to the partnership: the team's result moves both partners together. See Matches & scoring for how reporting and confirming works.
Your class: A–F
Because the raw number only makes sense in context, we translate it into a class from A (the top band) down to F. It's a percentile, computed within each zone and within your own competition category — players of your gender and age group. A junior girl is never ranked into a class against adult men.
- A — top of the zone's category.
- B / C — strong, competitive regulars.
- D / E / F — developing and newer players.
The exact cut-offs are configurable (by default the top 5% of a category is A, the next 5% B, and so on), and a letter only appears once a zone has enough rated players in your category — around ten. Until then you'll see just the raw rating.
Ratings & classes are per zone
We rate and rank you per zone— your home ZIP, the cities you play in, the counties you've opted into. Each zone has its own ladder and its own A–F cut-offs, so a strong league player in a small town can be an A and #1 in their county while sitting at C and #28 in the state.
Heads-up: a zone needs at least a handful of active players for the ranking to be meaningful. If you're the only person playing in your zone, the dashboard suggests widening it or inviting a friend.
Ratings and tournament entry
Some tournaments set a minimum skill level for entry (Beginner → Intermediate → Advanced → Tournament). You qualify with your self-rated skill level, or automatically once your earned rating clears the equivalent bar — so winning a few close matches can open the next division to you. There are no upper caps: the floor keeps fields competitive, it never locks stronger players out of weaker events.
Don't overthink it. Play a few matches, log the scores, and the system puts you in the right place.
Still stuck?
If you can't find the answer here, we're happy to help directly.